Patch Note 1.0.12~1.0.14 - 2020-08-27



Import Contents

 Difficulty adjustment System!

  • You can set the difficulty of the game. (Easy-Normal-Hard-Hell)
  • You can set it up on the ‘Difficulty adjustment device’ before the game starts and during gameplay.
  • Our new achievements for each difficulty level have been added.

The attack pattern has been modified to change depending on the stage even for the same monster. Now the gameplay is more dynamic.

Changed so that crafting materials can be checked immediately in the research list.

Changed so that if you have already learned from the research list, you can immediately confirm that it is unlocked.

Executive Hunter (Boss) 4 types of new patterns for each stage have been added to make it more fun and experience a variety of actions.

Item creation and enhancement systems have been added.

  • creation: Items acquired more than 10 times are added to the crafting list. At the start of the game, you can enter with the item you made.
  • enhancement: You can reinforce items acquired more than once. It can be obtained in a strengthened state when obtaining the item.

(Production items are reset when the character dies or restarts the game, and enhancement is reset only when the character dies)

Quality of life

Fixed an issue where frames were dropped when extinguishing bullets when using thorn divergence (charge skill). Charge skill changed to shield type

Improved&Adjustment

  • The font color changes according to the item grade.

  • A new language'Japanese' has been added!
  • Change no game vibration to the default setting (Vibration degree can be modified in-game settings).
  • The multiple shot firing method and the amount of gauge consumed have been modified. (The number of shots per hour decreased, the amount of gauge consumed when firing was reduced)
  • The elastic cell weapon has been modified to apply explosion and burst synergy.
  • Increased visibility by improving the part where necessary materials are not visible in the weapon upgrade NPC.
  • Categorized to relieve inconvenience when the item enhancement list increases.
  • Add 'cell fluid' bundle. (Solve the inconvenience of buying one at a time)

Bug fixed

  • Fixed the damage font remained on the screen during a battle with the boss.
  • Fixed an issue where the damage was abnormal when attacking a Bullgolem with tentacles.
  • Corrected to apply the problem that the special option for body modification was not applied to the continuation game.
  • Fixed an issue that intermittently did not fire when using Biological Cannon items.
  • Fixed a problem where the screen was blacked out during continual play.
  • Fixed an issue where monsters with a lot of health appeared intermittently.
  • Some missing locales, added translation.
  • Fixed the phenomenon of going out of the stage in the ending map.
  • Fixed an issue where items overlapped or disappeared when obtaining the Goblin Drop item of Greed.
  • Fixed an issue where weapons did not come out of the boss box.
  • Fixed an issue where the Greedy Goblin stopped abnormally.
  • Fixed so that the background stop function does not work during body remodeling.
  • Fixed an issue where attack power and health were reset during fast startup.
  • Fixed an issue where, if a weapon was dropped once, the weapon swap could proceed infinitely and the acquisition condition could be unlocked 10 times.
  • Fixed an issue where the buff effect was transferred to another weapon when changing weapons.
  • Fixed an issue where the material was not updated after making an item.
  • Fixed the problem that the icon did not disappear after extracting the secondary weapon.
  • Fixed an issue where slow motion did not disappear after killing the middle boss.

 

If you enjoy chunker for just 10 minutes, we have nothing more to hope for.

We look forward to your valuable feedback.

 

Thank you

Files

Chunker Demo 1.0.14v.zip 253 MB
Sep 01, 2020

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